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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Adrie Atticus
the shadow plague The Bastion
387
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Posted - 2014.09.28 22:04:00 -
[1] - Quote
I came here just to harvest NPC corp alt tears and I haven't been disappointed yet. |

Adrie Atticus
the shadow plague The Bastion
388
|
Posted - 2014.09.28 22:59:00 -
[2] - Quote
In b4 Gevlon Goblin declares that he caused CFC to drop sov or accuses goons of storng-arming PL and NC. to sign this or they take all of nullsec. |

Adrie Atticus
the shadow plague The Bastion
393
|
Posted - 2014.09.29 17:16:00 -
[3] - Quote
Behr Oroo wrote:Well this is a nice little band aid on the idea of fixing sov. How bout we actually talk about the real issue here.
Moons.
Why are alliances in the space they are? It's not cause of the pretty lights. It's cause of the money. The moons or access to materials in those areas. I started playing this game only a few years ago but my goal was to be able to make Tech 2 items. Well i cant do that. I am forbidden to moon mine high end materials. Either its controlled by my alliance and thus I have to buy it or it's in the hands of people, that on my own, I cant overthrow.
So though the letter of occupancy based sov is nice and I support that, minus the addition of the free jump bridge network, AKA more NPC stations. The real truth is that you have to look where the money is to fix the real issue.
My idea. Pretty simple. That high end moon.... well after a week it runs dry. Goes barren for a week and then comes back as some other resource, but not what it was. So no one resource can be harvested twice in a row. So all those precious moons that alliances covet so much are suddenly limited and not static to one area of space. Now EVERYONE can get a crack at the T2 market.
The walls of sov would quickly break. Groups would be forced to scan moons, hunt moons, defend moons or attack moons.
Corps could keep their space. In all honesty no one cares about the actual space. It's strictly the resources it provides.
What would this do?
Lots of gang fights. People fighting over moons and resources. You wouldnt need HUGE capital fleets to flip a station. The station is no where near as important, if the resource in that area isn't fixed.
PVP would increase on a huge scale. Fights would no longer be over certain space, but owning more space.
This benefits people like myself as an industrial person but forces me to get into PVP if I wish to defend my materials. It also means that the area I call home wont be a risk of lose so much, but will more far more active while people hunt resources.
Causing T2 ships to skyrocket in price would not create more PvP until they hit a mark where it's feasible to drop caps to every moon to clear the POS, erect your own and suck it for less than a week. This price point? Billions per hull. |

Adrie Atticus
the shadow plague The Bastion
393
|
Posted - 2014.09.29 22:39:00 -
[4] - Quote
Wooo back in action.
So, any new tinfoil theories? |

Adrie Atticus
Shadows of Rebellion The Bastion
394
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Posted - 2014.10.01 09:29:00 -
[5] - Quote
Nicolai Serkanner wrote:Could the need of occupying sov space to claim ownership not simply be avoided by multiboxing?
And it'll be lost just as easily due to how horribly you can multibox in PvP. |

Adrie Atticus
Shadows of Rebellion The Bastion
394
|
Posted - 2014.10.01 09:33:00 -
[6] - Quote
Gevlon Goblin wrote:There is one aspect of this proposal that is not explored: what if the proposal isn't some underhanded manipulation to serve the signatories, but indeed a honest attempt to help the little guys enter nullsec. We have statistics that only 10% of the WoW population raided in heroic difficulty (killed one boss), so the hardest WoW content still retained some exclusivity and requires some skills to complete. In EVE, 60-80K pilots are in nullsec alliances and renters. That's already over 20% of the accounts. Allowing even more "little guys" (scrubs) to nullsec by nerfs would make the "Dark PvP Game (TM)" literally much easier than WoW. Do you honestly want players who failed in WoW to come to EVE because it's easier? Should we get to the point when WoW raiders yell at people who failed "go back to EVE"?
Human social interaction to achieve a goal 24/7 versus scripted encounters which require pure grind at predetermined time and date for x hours per week. If one has done both then they'd understand how different these things are. They would also understand the difference in the games and their cultures.
Why are you leaving out high-level PvP'ers (I know, oxymoron) in WoW from this statistic? How many take part in e.g. arenas or other PvP grind which requires a more complex skillset than knowing when to press arcane missiles? |
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